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Thursday, February 11, 2010

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Radipex meeting-2/9/10

RadiPex Meeting 02/09/2010

Agenda
Eat
Updates while eating
Debrief Sunday Mornings
- Set Up
- Pre- meetings -
- Program
- Game
- Message
- Small Group
-Discussion Questions
- People in small group
Go over Blog Info

Attendees: TJ, Fauzi, Kaleo, Kunane, Jason, Chris, Jamie, Auna (late-called), Paul (late-called)
Missing: Sarah (work), Tua (school), Josh (Taiwan), Rebecca (work), Kevin (work), Wilson (work)

Debrief on Sunday's Game

What we loved: What wasn't so great:
- great idea - the group was too big to play, needed to adapt game
- interactive - space was small; hard to get in/out of tent
- everyone participated - leaders got disqualified too early
- mixed everyone up - not enough examples so that everyone understood the game
- broke down walls (got people - leaders energy levels weren't high
comfortable fast) - some people may have felt awkward being touched
(personal boundaries)


Games: what is involved to run a successful game
- the facilitator/person running the game
- needs to thoroughly explain the game. use leaders as examples
- hype it up!! your tone of voice and the way you explain it can ultimately make or break the game. be
- be excited!! it's your game!!!
- game itself
- are picked to break the ice/ make students feel welcome and comfortable
- have two types: interactive and upfront. Upfront games are ones we hand-pick participants to "go up front" and play the game.
- Upfront games must be funny or there will be no connection with the students
- the prep
- make sure you have all the supplies needed for the game. if not, ask Jamie for help
- you will explain the game to the leaders at the 9:10am briefing.
- we need to know who's running the game. everyone else is supporting.
- use leaders as examples. this will ensure leaders understand the game before playing too
- make sure you know how much area space you need. (i.e. do we need to move chairs and table to play?)
- students
- interact with them!!!!!
- when playing the game, partner up with a student. NOT another leader
- leaders
- are responsible to understand the game. if you have questions, ask the person running the game!!
- must participate unless have another job (i.e. sound, or running the game)
- THERE WILL BE NO LEADER SPECTATORS!!!
- actively think about what's going on at the time and what needs to be done
- i.e. "i need to get the kids excited about the game"; "game is done, lets get the students calmed and into the tent"


Small Groups/Message time
Leaders
- after game, bring energy level down
- i.e. "great game guys" while ushering them to tent
- break discussion questions down so that students understand them
- questions are given out at briefing, take time to understand the question so that you can break it down so the students understand it.
- ask open ended questions to get students to answer
- "i don't know" or "5" are not acceptable answers. make them picks something.
- ask directly "fauzi, what do you think about ...." this forces them to interact
- make sure one leader is facilitating the questions
- facilitator: bring in support leaders to help answer and guide questions
- if you're doing the message...
- make sure questions get to Jamie by the Tuesday before your message
- have "guide" answers under your questions so small group leaders know where you're going with it and how to direct groups
- KNOW YOUR GROUP!!!
- names, ages if can.
- if you have trouble remembering, find something that works. write it down. use relatable words, etc.


BIG QUESTION: HOW DO WE LEARN FROM THE GAMES/MESSAGES?????


blog link will be emailed out on Thursday Night
Next meeting: Tom Sing's House Sunday February 28, 2010 @ 5pm - 7pm